S2 · S4Primary Bath
Primary Bath.
Interior hero — a new subject class for the studio. Material/finish restyle now runs the new premium interior preset: only the surfaces change — camera, layout, furniture and the view are held.
Vaccaro · Phase III · working buildStill images from the 3D model, ingested with intent — each hero classified, briefed to an objective, and hardened for presentation. Two schemes, seven heroes, one page.
Covered entry · duskThree arrival views — the hardening frames this for drama: portrait/hero crops, dusk light, the blue door as focal.
As-designedThe one pure-landscape hero — design directions now live: 3 planting languages (Subtropical · Mediterranean · Desert), the paver walk and palms held.
The client-delivered midday frame, and the pipeline's own premium dusk relight of it — generated 2026-07-15, geometry held, det+judge gate passed. This is the mood axis the client self-drives, now produced on demand from any daytime frame.
The same render becomes a place you can look around — drag to turn, scroll to zoom.
Confound-controlled A/B. The Alternate (gabled) is the client render; the Base (flat-roof) twin was generated at the identical camera, pool, planting and light — so the slider isolates the architecture, nothing else.
As-designedThe same render becomes a place you can look around — drag to turn, scroll to zoom.
Interior hero — a new subject class for the studio. Material/finish restyle now runs the new premium interior preset: only the surfaces change — camera, layout, furniture and the view are held.
Interior hero — a new subject class for the studio. Material/finish restyle now runs the new premium interior preset: only the surfaces change — camera, layout, furniture and the view are held.
Interior hero — a new subject class for the studio. Material/finish restyle now runs the new premium interior preset: only the surfaces change — camera, layout, furniture and the view are held.
The same render becomes a place you can look around — drag to turn, scroll to zoom.
How to read this. Every source enters through intake (S0) → gets a brief (objective, scheme, framing, mood) → the pipeline hardens the output for that objective. The scheme slider and mood slider above run from source frames alone; mood/theme/ material variants populate their sections as they render.